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Friday, 26 August 2016

How too fix it: Mobile Suit Gundam: Crossfire

I must admit, i have never play Mobile Suit Gundam: Crossfire. However i have seen reviews and game plays. The reviews are true... the game is terrible. However underneath all of the glitches, terrible voice acting, bad graphics and controls is a game that is.......... good? Well yes.... indeed. I'll explain the reasons for my insanity. I'll first explain what i like about it.

Damage model: The damage is great. Damage effects certain parts. Head damage lessening your sensors range or lose them completely, losing arms prevents the use of weapons and shield. Leg damage limits mobility. Could be better, showing post impact damage. If the weapon is powerful enough, you lose arm or leg or just well get destroyed. Too get really detailed, get hit with a beam saber, heat hawk or heat sword, can be a one hit kill with getting cut in half or some other way of dying.

Mobile Suits: Each side has many mobile suits too choose from. The EFSF has 15 and the Principality of Zeon has 18. Each can be upgraded by either Attack, Weapon or Defense. Each mobile suit has base stats too begin with. Mobile suits are unlocked as you play. You also play and run your own mobile suit squadron and can move up in rank. Also if your suits take much damage from a mission they will have too sit until repaired and ready too go again. Or if they are wrecked and the mission fails and you decide not too retry, you'll lose it completely and have too either get a new or go without.

Squad play: I like the squadron mechanic. Once you become in control of your won squad, you can recruit pilots too your squadron. At first they are rookies but as you use them they become hardened veterans. But they have limits. You them too much and their combat performance suffers (also if they sit too long).

The Day system: The game uses a day system, meaning if you wish too skip your next turn, you'll skip a day. During the day skip, your mobile suits will be repaired and pilots rested. You can only do one mission per day but you can mission as many days in a row as you want but you'll exhaust your squad as a results. Have too have that balance of mission v. rest and repairs.

Now how too fix it:

1. Simple, regardless of side you play through the entire One Year War from start too finish. Play in a variety of theaters from America, Southeast Asia, Africa too outer space when the time comes. You can many missions too under take but an only do so many. Missions have a end date, once the time passes by the mission isn't able too. But missions like Operation Odessa or the Jaburo Invasion, all other missions are scrubbed just too focus on those operations. Zeon still loses the One War dispite what side you choose. Also throw in missions with places like Odessa, Solomon and A Boa A Qu.

2. Difficulty: The game lets you pick from Very Easy too Very Hard, however as you go along the difficulty goes up anyway. However for Zeon their missions should naturally be easier at the start of the campaign but as the ESFS get better mobile suits and better weapons for those mobile suits the difficulty should increase accordingly. If you play as the EFSF at the start you are at a disadvantage but as the war goes on it gets easier..... well atleast in terms of mobile suits and weapons. Zeon pulls out some of their own and it keeps the EFSF honest (Zeon did themselves in too be honest).

3. Realism: I'm talking MS Gundam 08th MS team levels of realism. You have too reload ballistic weapons, once your beam rifle is out of shots, it is discarded. Once ammo is used up, ammo is used up. Now you can get re-supplies in the field but it shouldn't be in every mission. You'll have too manage your ammo thorough your missions without a re-supply. Even shields have a limited life span, depending on what is hitting it. And it is also real in war too use the enemies weapons against them, so you should be able use captured enemy mobile suits.

4. Get voice actors that can actually act. Or better yet use the voices from the anime. Either or really.

5. Get AI that isn't stupid. Have the AI use the natural strengths of a mobile suit and its weapons. If the suit is a close combat type, the AI will try and get up close. If is a underwater mobile suit, the AI will stay in or near the water. If your using a superior mobile suit against weaker enemies, the enemies will focus on and try and out number you. If an enemy mobile losing a leg or both arms it will try too run a away. Also make sure allies aren't stupid either, have them be the same a previously mentioned.

6. Controls: Fix them too that a 5th grader can use them. Set it up so that anyone from a casual gamer too a hardcore Gundam fan can use.

7. Semantics: Fix the graphics, bugs, glitches and every other thing wrong with it. Give it a full make over.

Even though this game has a bad reputation, it still has some good qualities. This are my fixes for it. Of course it will require a complete re-make of the game. And i highly doubt this will ever happen.

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